Hi, I'm
I'm a software developer who thrives on turning compelling ideas into reality. With a Master's in Computer Science and a background in the fast-paced startup scene, I have a versatile skill set that spans game development, web design, and mobile apps.
While my toolbox includes everything from Unity to React Native and .NET backends, what really excites me is finding the right tool for the job. My focus isn't just on mastering a framework; it's on using that knowledge to build more engaging and innovative solutions. The kind of products I'm genuinely happy to be building.

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Featured Posts
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Vertical Slice Architecture in React Native: A Quick Start Guide
Stop jumping between six different folders to understand one feature. Learn how vertical slice architecture keeps your React Native code organized by business capabilities instead of technical layers, with real examples you can follow.
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Smart Daily Notes in Obsidian: A Developer's Approach to Meeting Prep
A practical guide to automating daily notes in Obsidian using JavaScript templates. Learn how to create smart templates that automatically track your work items, handle empty notes, and make your standups smoother.
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Taming Windows Path Length in React Native: A Developer's Guide to Symlinks
A practical guide to solving Windows path length limitations in React Native and Expo development using symbolic links. Learn how to set up symlinks, configure Metro bundler, and maintain a smooth development workflow in Windows environments.
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Making of Cardbob - Cardboard as a texture?
The game puts you in the shoes of Cardbob. A hi-tech cardboard robot with access to a mysterious dungeon system in their basement. Where they collect items to later on sell to traders. You have to negotiate for the best price when selling the dungeon items to NPCs.