Piliar.me
  • Projects
  • Blog
  • Contact

Projects.

  • Next.js
  • TypeScript
  • Supabase
  • PostgreSQL

The Buzzer

Full-Stack Developer

2025

A community-driven platform for sharing exclusive app invite codes with a fair First-Come-First-Served queue system. Built with Next.js 15, Supabase, and PostgreSQL with real-time notifications and automated code distribution.

  • Unity
  • Mobile
  • Android
  • iOS

Robot Breaker

@ Charged Monkey · Senior Developer

2024

A mobile action game where players battle through robot-infested territories. Features destructible environments, strategic resource management, and progressive gear upgrades in a vibrant dystopian world.

  • Unity
  • Mobile
  • Health & Fitness

TRIPP Mobile

@ Charged Monkey · Client Tech Lead

2023-2025

A Unity-based mobile companion to the award-winning VR wellness platform. The application provides on-the-go access to AI-driven mindfulness content and synchronizes user data with the core XR experience.

  • Godot
  • Action Roguelite
  • Steam/GOG

Cardbob

@ Mad Cookies Studio · Lead Programmer

2022-2023

An action roguelite set in a distinct 3D cardboard world, developed in Godot. The game combines dungeon exploration and combat with a unique core mechanic of negotiating the sale of collected loot with NPC traders to grow your shop.

  • Angular
  • Supabase
  • Docker
  • PostgreSQL

Vortoj [Dashboard]

Freelance · Solo Developer

2023

The backend and content management dashboard for the Vortoj educational game, built with Angular and a self-hosted Supabase instance. The system enables educators to create and manage dynamic in-game content, including six distinct question types across various languages, for a language-learning game that incorporates physical activity.

  • Unity
  • Story Driven
  • Prototype

Rag of Agony

@ Mad Cookies Studio · Developer

2021

A narrative-driven puzzle game prototype developed in Unity. As a gravedigger in a plague-ridden town, the player uses text-based choices and ritualistic mechanics to solve mysteries, navigating a branching storyline with 30 in-game days and 10 possible endings.

  • Unity
  • Game Jam
  • Hyper Casual

Blocky Dodge

@ Mad Cookies Studio · Developer

2020

A minimalistic hyper-casual game developed in Unity during a game jam. It features endless, score-chasing gameplay where players swipe to navigate a 3x3 grid, dodging enemy blocks and collecting coins.

  • Unity
  • Hyper Casual
  • Mobile

Cargo Ship Stacking

@ Mad Cookies Studio / Butterfly Effect · Co-creator & Lead Developer

2019

A physics-based mobile game developed in Unity, challenging players to stack cargo onto a swaying ship. The game's core feature is a voxel-based buoyancy system, combined with a simple one-tap control scheme and a variety of special cargo types to create unique puzzle-like challenges.

© 2026 Martin Piliar.